Xcrawl 4 the Cure – SPECIAL RULES – GAMEHOLE CON 2025

RETURN XCRAWL TO ITS HONORED GLORY!

Use these special rules for the Xcrawl 4 the Cure American Cancer Society Charity event to your advantage to elevate your competitors to defeat the demon Mammon and return the gods of the Pantheon to Xcrawl! Your sacrifices competing within the demon-plagued deathsport will return the honor a glory of the gods of the Pantheon to Xcrawl!

COMPETITOR FORCE BONUSES

The more competitors in the fight will provide more powerful advantages that your spirits provide! Refer to the table below for your bonuses in-game – this will give your bright competitors great power in numbers! RECRUIT your fellow friends to the cause! Victory against the forces of Mammon await!

Crawlers CompetingBenefits to the cause!
5+1 to hit at all times, pay $1 to imbue spirit into your hit and effect as magical weapon against challenges!
10every player gets a +1 magic bonus (total) to hit and damage with the competitor spirit imbued
15every player gets a +2 magic bonus (total)  to hit and damage with the spirit  competitor imbued
18Additionally, all attacks and spells move up the die chain one, however, so do any fumbles

THE RETURN OF THE GLORIOUS HEROES!

The heroes of Xcrawl competitions who fell in the battle can be called back for the glory through the powers of your patrons in the caper, Circe and Fortuna, reviving the spirits of yesterday’s fallen heroes for your ultimate victory! Their mighty souls will use your body to gain righteous victory against the demons!

Bringing back the Avatars are not random – your crawlers will gain these links through their deeds and soul bonds to through your goddess patrons!

Rules for the Summoning of Avatars

  • Spirit Check is rolled – Current Spirit Bonus (Personality Bonus) + Spirit Burn (As Spellburn – Minimum 1!), for a DC 13 Spirit Check, or a $5 donation will bring the champion into being automatically (Spellburn still required without Bond Avatar donation).
  • Ending the Spiral – You may donate to bond the avatar’s soul with your current character. (See Bond Avatar donation) Your current character no longer needs to Spirit Burn to summon their avatar. (But you may for the bonus!) Your character gains a +1d3 Spirit Check bonus + Personality Bonus for calling your Avatar.
  • Length of Avatar Possession – The spirit of the conquered hero will overtake your mortal vessel! The hero will manifest with all the skills and items they possessed at the time of their death. An Avatar revived by Spirit Check has a possession duration of 2 + 1d4 rounds, however if you donated $5 to bring the Avatar into being, you hold the champion for 6 rounds!
  • Maintaining Avatar Possession – After the Avatar’s time has ended, roll Spirit Check (with the same requirements) with an additional +1 to the DC per additional round the Avatar has been extended. A failed check breaks the connection unless a donation is given.
  • Maintain the Avatar Possession Through Donation – You may give to the cause to keep up the fight! The donation schedule is as follows
    • 1st round – $1 donation
    • 2nd round – $2 donation
    • 3rd round – $4 donation
    • 4th round – $8 donation
    • etc
  • Hero Renewed! – The Avatars return in their restored form when they are re-summoned, however, when they return to their domain, you must wait a round to bring the Avatar back.
  • Judge Meddling! – A donation of $5 from a Judge or other participant will give a -2 penalty to the Spirit Roll! An equal donation will negate this penalty!
  • Avatars Remain – To maintain the momentum of the game, found Avatars remain with the party that recovered them should a controlling player need to leave.